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Blender - Set Mesh Normal GeoNode

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Blender - Set Mesh Normal GeoNode

$1.99+
9 ratings


Hey everyone!

As promised, here is the free Blender file showcasing a practical use of the new 'Set Mesh Normal Node' introduced in Blender 4.5.

This setup allows you to easily blend the normals of one object onto another, creating smooth transitions and interesting visual effects without complex manual sculpting or complex modifier stacks.

Key Features of this File:

  • Target Mesh: The "Target Mesh" input in the modifier panel is exposed. This allows you to easily select which object's normals will be affected by the monkey head's normals. Simply select your desired object from the dropdown menu to see the effect instantly.
  • From Max / To Max: Control the falloff and intensity of the normal blending. By adjusting the "From Max" and "To Max" values, you can define the precise distance range where the normals will mix, giving you full control over the transition area.

Feel free to use this file as a starting point for your own projects and experiments with the new Geometry Nodes.

I hope you find this useful! Don't forget to tag me in your creations.

Cheers, Ditag Design

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